Interactive Media Systems, TU Wien

Annette Mossel

Dipl.-Ing. Dr. — Position: PostDoc Researcher

Contact

E-Mail annette.mossel@tuwien.ac.at
Office 1040 Wien, Favoritenstraße 9-11 Room HG0410 Map
Office Hours By Appointment
Phone +43-1-58801-18893
Fax +43-1-58801-918893

Current

Systematic Evaluation for AR Controllers Systematic Evaluation for AR Controllers   (“EvaluARte”)
H. Kaufmann — Since August 2017 • Keywords: Augmented Reality, 3D Interaction, AR Controller, UI Widget, AR Displays
Augmented Reality (AR) glass users have a direct view of the real environment while computer-generated information is superimposed on the…

Vienna Virtual Reality Framework for Unreal Vienna Virtual Reality Framework for Unreal   (“V2RFUn”)
H. Kaufmann — Since November 2017
Development of a framework with flexible tracking options, device integration, robot and avatar interaction and much more for VR applications in…

Completed

Virtual Simulation and On-Site Training for First Responders Virtual Simulation and On-Site Training for First Responders   (“VR on-site”)
H. Kaufmann — July 2015 to December 2017 • Keywords: Virtual Reality, Immersive, First Responders, Training, Multi-User, Collaboration
The project’s goal is to develop and evaluate the first fully mobile, generic, multi-user immersive virtual reality platform to train squad leaders…

Material Reconstruction and High Quality, Angle-Dependent Real-Time Visualization on Mobile Devices Material Reconstruction and High Quality, Angle-Dependent Real-Time Visualization on Mobile Devices   (“MobileBRDF”)
H. Kaufmann — January 2014 to December 2015
The quality of synthetic, photorealistic images depends crucially on the quality of the materials that are used and shown. A customer expects…

Multimodal Feedback for Supporting Gestural Interaction in Smart Environments Multimodal Feedback for Supporting Gestural Interaction in Smart Environments   (“Life-Stage”)
H. Kaufmann — January 2014 to December 2015
The smart environments of our future ubiquitous computing era need to deliver their users with appropriate interfaces that go beyond today’s standard…

Virtual Reality Training for CBRN-Defense and First Responders Virtual Reality Training for CBRN-Defense and First Responders   (“VR-Defensetraining”)
A. Mossel, H. Kaufmann — October 2014 to September 2015 • Keywords: Virtual Reality, Training, CBRN-Defense
In this project we investigate how Virtual Reality (VR) technologies can be utilized to enhance the quality of training, reduce costs and increase…

Real-time Tunneling Measurement based on Infrared Optical Tracking Real-time Tunneling Measurement based on Infrared Optical Tracking   (“RTMIOT”)
A. Mossel — January 2009 to December 2012 • Keywords: Tunnel Measurement System, Realtime Infrared Optical Tracking
This project develops a system to perform tunneling measurement in real time based on optical infrared tracking. This stereo measurement system,…

Virtual Reality Training for Upper Limb Prosthesis Patients Virtual Reality Training for Upper Limb Prosthesis Patients   (“Arm Prosthesis”)
H. Kaufmann — January 2011 to October 2012 • Keywords: Virtual Reality, Virtual Rehabilitation, Serious Gaming, 6DOF Interaction, Bio Sensor, ARTiFICe, iotracker
The initial fitting of an upper limb prosthesis can be a frustrating experience for amputees, impairing the learning of prosthesis control.…

Development of an Augmented-Reality Dynamic Spatial Test Development of an Augmented-Reality Dynamic Spatial Test   (“ARST”)
H. Kaufmann — November 2006 to October 2009 • Keywords: training, Spatial Abilities, Dynamic Testin, Augmented Reality, Item-Response-Models
In the proposed project we intend to develop a new type of test for the assessment of spatial abilities that differs from conventional spatial…

Immersive Interaction in Streamed Dense 3D Surface Reconstructions Immersive Interaction in Streamed Dense 3D Surface Reconstructions   (“ImmersivePointClouds”)
A. Mossel — March 2015 to July 2018 • Keywords: Virtual Reality, Immersive, Selection, Navigation, Dense 3D Surface Reconstructions, Point Clouds, Perception, Occlusion Management
Within the project, we investigate novel methods to understand and interact with large dense 3D surface reconstructions while being immersive within…

TU Fly Into the Future TU Fly Into the Future   (“mplTUFly”)
H. Eidenberger — April 2015 to October 2016 • Keywords: Virtual Reality, Immersion, Virtual Flying, Immersive Virtual Reality, Virtual Space Walk, Virtual Diving
The focus of this project is real flying through virtual worlds, where the applications are not just bird flight, but as well diving along virtual…

SmartCopter - Autonomous Flight with a Smartphone as On-Board Processing Unit SmartCopter - Autonomous Flight with a Smartphone as On-Board Processing Unit
A. Mossel — January 2012 to December 2015 • Keywords: Unmanned Aerial Vehicles, Autnonomous Localization, Mixed Reality, Autonomous Flight
This project combines a number of research activities to design and develop UAVs based on off the shelf hardware. The major goals of our research…

Wide Area Indoor Tracking Wide Area Indoor Tracking   (“WideTracker”)
A. Mossel — January 2013 to August 2015 • Keywords: Wide Area Tracking, Real-Time Optical Tracking, Indoor, Unconstrained Environments, Harsh Environments
In this project, a real-time tracking system is developed that tracks multiple active infrared targets in real-time within large volumes. A minimum…

TU Jump Into The Future TU Jump Into The Future   (“VirtualJumpSimulator”)
H. Eidenberger — September 2014 to April 2015 • Keywords: Virtual Reality, Immersion, Virtual Parachute Jump, Immersive Virtual Reality, 3D City Model
Within the project "TU Jump Into The Future", a Virtual Jump Simulator (VJS) was developed that allows users to perform a virtual parachute jump over…

ARTiFICe - Augmented Reality Framework for Distributed Collaboration ARTiFICe - Augmented Reality Framework for Distributed Collaboration
A. Mossel — January 2011 to December 2014 • Keywords: Virtual Reality Framework, 3D Interaction Techniques, Collaboration, Mobile Augmented Reality, Mobile Interaction, Low-cost Tracking Devices
This project aims on developing a flexible and powerful VR/AR framework build around on an off the shelf game engine (Unity3D). It offers rapid…

Natural User Interfaces for Mobile Mixed Reality Natural User Interfaces for Mobile Mixed Reality   (“Mobile Interaction”)
A. Mossel — January 2012 to December 2014 • Keywords: Handheld Mixed Reality, 3D Interaction, Human Computer Interface, Natural User Interface, Interaction Methaphors, Gesture Recognition
This project combines a number of research activities to create intuitive ways to interact with 3D content in a mobile mixed reality environment. Our…

OpenTracker v2.0 - An Open Software Framework for Virtual Reality Input OpenTracker v2.0 - An Open Software Framework for Virtual Reality Input   (“OpenTracker2”)
H. Kaufmann — January 2011 to August 2014 • Keywords: Virtual Reality, Augmented Reality, Tracking, 3D Interaction, ARTiFICe
OpenTracker was originally developed in 2002/2003 @ IMS (see OpenTracker project page @ TU Graz) to be generic solution to the different tasks…